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Beholder dnd 5e monster manual entry
Beholder dnd 5e monster manual entry












beholder dnd 5e monster manual entry

Set the hireling's behavior to passive so that they do no automatic actions.

beholder dnd 5e monster manual entry

(Lesser Restoration can not remove negative levels.) The DDO Store also offers potions that remove one or more negative levels.Ī convenient idea to have a font of Restoration spells may be to bring in the Cleric hirelings Fergus or Laerathor (levels 8 and 7, respectively), placing him deep at the quest's start where no monster can see them. Other items to combat level drain and negative energy include the Eye of the Beholder, Beholder Optic Nerves and the Lesser Anti-Beholder Crystal.Ī Cleric's Positive Energy Burst or a Restoration spell will restore negative levels, if waiting 3 minutes per negative level restoration or single rest at a shrine does not suit you. As well, the handy but disposable Scarab of Protection provides up to 12 absorptions as well as Deathblock-but once the charges are consumed, this trinket is destroyed, leaving a player unprotected. However, Pale Lavender Ioun Stones do NOT protect from Enervation.

#BEHOLDER DND 5E MONSTER MANUAL ENTRY UPGRADE#

Alternately, the Silver Flame Talisman (3rd tier necklace upgrade of the Silver Flame Nugget) has Protection from Evil, Deathblock AND Negative Energy Absorption (10/rest) making it a very handy item for battling Beholders.Īlternately, the Mantle of the Worldshaper absorbs 5 spells per rest the unsuppressed version of the Pale Lavender Ioun Stone, which provides 12 - 50 levels of protection from some attacks (1-4 per shot) and recharges at 15 charges per rest.

beholder dnd 5e monster manual entry

While the Death Ward spell can deflect several of a Beholder's rays, the monsters often dispel all such protection at the start of any combat.Ī permanent Deathblock item, while only good against the Finger of Death, cannot be dispelled. Tactics to deal with Spell Absorption and Negative Energy Great tactic for players with Stunning ability or those who can assassinate. However, players with good Hide/ Move Silently skills can likely approach a beholder to point-blank range, giving them an advantage in reaction time. The second it sees one person, it often sees the whole party.īeholders often have True Seeing (it must be the eyes). Hold Monster ( Will save or be immobilized.)įortunately, a beholder's defenses are not equivalent to their tremendous damage, and the aberration can be quickly dispatched if you react fast.Finger of Death ( Fortitude save or die, prevented by Deathblock and Deathward).Flesh to Stone ( Fortitude save or be petrified until succeeding a later saving throw, one chance per minute).Buffs from a Monk in Harmonious Balance philosophy (Shintao Monks).The anti-magic cone effectively dispels any and all arcane and divine spells currently on the player EXCEPT:

beholder dnd 5e monster manual entry

Spell casters hit by this anti-magic cone are unable to cast any kind of spells for 3 seconds.

  • Anti-magic cone: The anti-magic cone is cast by the Beholder's central main eye every 3–4 seconds.
  • Telekinesis (thrown through the air, can take no actions).
  • Prevented by Death Ward-provided that the beholder hasn't used Anti-magic on you and removed that spell.)
  • Enervation (Take 1-4 temporary negative levels.
  • Disintegrate (Fortitude save or take 120+ damage).
  • A list of quests containing Beholders can be found here - use this to prepare!ĭescription A Beholder's eye-beam attacks Front Eye While a beholder is physically weak, it's ability to strike an unprepared player dead instantly in several different ways makes it one enemy that you cannot take lightly. The large fangs are an afterthought compared to the incredible magic damage a Beholder can cause. It has ten offensive eyes on stalks, and one large antimagic eye on its face. The notorious Beholder is one of D&D's signature monsters and the bane of buffed, non- Warforged players everywhere.
  • 3.2 Tactics to deal with Spell Absorption and Negative Energy.













  • Beholder dnd 5e monster manual entry